"1992"
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Game & 3D Co-Development

"1992"

A 2D sidescroller prototype built entirely with iPad Pro art assets and Unreal Engine — about a young girl in a small mountain town caught in the middle of a magical blizzard.

Client

The Lab

Year

2019

The Challenge

An experiment in constraints: can you make all art assets for a 2D sidescroller game using only an iPad Pro, then build the full game in Unreal Engine? The concept: a story about a young girl in a small mountain town in the middle of a magical blizzard, set in the year 1992.

Our Solution

Every art asset — characters, environments, props, and effects — was hand-drawn on an iPad Pro, then imported into Unreal Engine to build a working game prototype. The result is a playable sidescroller with a handmade, illustrated aesthetic that feels distinctly personal — proof that AAA tools and a tablet are all you need to bring a story to life.

Results

All art assets created on iPad Pro — hand-drawn characters and environments

Working 2D sidescroller prototype built in Unreal Engine

Unique illustrated aesthetic from a fully mobile art pipeline