Halo 5: Guardians
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Game & 3D Co-Development

Halo 5: Guardians

Senior animation across narrative cinematics, character performance, and first-person viewmodel systems — with leadership over the FPS animation pipeline that defined how the game felt in players' hands.

Client

343 Industries / Microsoft

Year

2015

The Challenge

Halo 5 introduced squad-based gameplay and a dual-protagonist narrative, requiring a dramatic expansion of character animation, cinematic scope, and first-person weapon systems — all while maintaining the precise, responsive feel Halo players expect from the franchise's combat.

Our Solution

Will served as Senior Animator with a focus on narrative animation, character animation, and conceptual animation — while taking on leadership of the viewmodel (FPS) animation pipeline. Viewmodel animation is what the player sees every second of gameplay: weapon handling, reloads, melee attacks, and ability activations. Leading this pipeline meant defining the moment-to-moment feel of the game.

Results

Senior Narrative & Character Animation

Viewmodel (FPS) Animation Leadership — defining moment-to-moment game feel

Conceptual Animation for new gameplay systems