
Game & 3D Co-Development
Halo 5: Guardians
Senior animation across narrative cinematics, character performance, and first-person viewmodel systems, with leadership over the FPS animation pipeline that defined how the game felt in players' hands.
The Challenge
Halo 5 introduced squad-based gameplay and a dual-protagonist narrative, requiring a dramatic expansion of character animation, cinematic scope, and first-person weapon systems, all while maintaining the precise, responsive feel Halo players expect from the franchise's combat.
Our Solution
Will served as Senior Animator with a focus on narrative animation, character animation, and conceptual animation, while taking on leadership of the viewmodel (FPS) animation pipeline. Viewmodel animation is what the player sees every second of gameplay: weapon handling, reloads, melee attacks, and ability activations. Leading this pipeline meant defining the moment-to-moment feel of the game.
Results
Senior Narrative & Character Animation
Viewmodel (FPS) Animation Leadership: defining moment-to-moment game feel
Conceptual Animation for new gameplay systems
Want something built like this?
Tell us what you're making. We'll tell you how we'd approach it. No pitch deck, no pressure.