Halo 5: Guardians
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Game & 3D Co-Development

Halo 5: Guardians

Senior animation across narrative cinematics, character performance, and first-person viewmodel systems, with leadership over the FPS animation pipeline that defined how the game felt in players' hands.

Studio

343 Industries / Microsoft

Year

2015

The Challenge

Halo 5 introduced squad-based gameplay and a dual-protagonist narrative, requiring a dramatic expansion of character animation, cinematic scope, and first-person weapon systems, all while maintaining the precise, responsive feel Halo players expect from the franchise's combat.

Our Solution

Will served as Senior Animator with a focus on narrative animation, character animation, and conceptual animation, while taking on leadership of the viewmodel (FPS) animation pipeline. Viewmodel animation is what the player sees every second of gameplay: weapon handling, reloads, melee attacks, and ability activations. Leading this pipeline meant defining the moment-to-moment feel of the game.

Results

Senior Narrative & Character Animation

Viewmodel (FPS) Animation Leadership: defining moment-to-moment game feel

Conceptual Animation for new gameplay systems

Want something built like this?

Tell us what you're making. We'll tell you how we'd approach it. No pitch deck, no pressure.

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